Index C | D | E | F | H | I | K | M | N | O | P | R | S | T | V | W C chance() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) Constant (class in die) (class in die.die) D description (die.Die property) (die.die.Die property) (die.Roll property) (die.rolls.Roll property) dice (die.Roll property) (die.rolls.Roll property) die module Die (class in die) (class in die.die) die.charts module die.die module die.notation module die.rolls module die.stats module div() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) drop_highest() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) drop_lowest() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) E Exploding (class in die) (class in die.die) F face (die.Die property) (die.die.Die property) (die.die.Result attribute) (die.Result attribute) faces (die.Die property) (die.die.Die property) failures() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) from_notation() (die.Roll class method) (die.rolls.Roll class method) H histogram() (in module die.charts) I items (die.Die property) (die.die.Die property) K keep_highest() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) keep_lowest() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) M minus() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) mod() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) module die die.charts die.die die.notation die.rolls die.stats N notation (die.Die property) (die.die.Die property) (die.Roll property) (die.rolls.Roll property) Numeric (class in die) (class in die.die) numeric (die.Die property) (die.die.Die property) (die.Roll property) (die.rolls.Roll property) NumericBased (class in die) (class in die.die) O Odds (class in die) (class in die.rolls) odds (die.Roll property) (die.rolls.Roll property) P parse() (in module die) (in module die.notation) plus() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) probability (die.Odds attribute) (die.rolls.Odds attribute) R Rerolling (class in die) (class in die.die) Result (class in die) (class in die.die) result (die.Die property) (die.die.Die property) results (die.Roll property) (die.Rolled attribute) (die.rolls.Roll property) (die.rolls.Rolled attribute) rng (die.Die attribute) (die.die.Die attribute) Roll (class in die) (class in die.rolls) roll() (die.die.Symbolic method) (die.Symbolic method) (in module die) (in module die.notation) Rolled (class in die) (class in die.rolls) S scatter() (in module die.charts) sides (die.Die property) (die.die.Die property) Standard (class in die) (class in die.die) successes() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) Symbolic (class in die) (class in die.die) T times() (die.Die method) (die.die.Die method) (die.Roll method) (die.rolls.Roll method) V value (die.Die property) (die.die.Die property) (die.die.Result attribute) (die.Odds attribute) (die.Result attribute) (die.Roll property) (die.Rolled attribute) (die.rolls.Odds attribute) (die.rolls.Roll property) (die.rolls.Rolled attribute) values (die.Die property) (die.die.Die property) vega() (in module die.charts) vega_compare() (in module die.charts) vega_scatter() (in module die.charts) W ways (die.Odds attribute) (die.rolls.Odds attribute)